Pointless? By DannyDarko

Just a little space to put my views out there about games. Sometimes they'll be new, sometimes they'll be old and sometimes they might be about theories and philosophies about gaming in general. Hope you like it.

Enjoy,
DannyDarko x

Thursday, February 2, 2012

The Compact Disc- The future of gaming?

A look at the technological advancements in gaming from the 90s to now

No, you haven't stumbled across some ancient blog in the depths of cyberspace. I am writing this on the 30th January 2012. Whilst rummaging through my collection of games last night, a friend and I happened to stumble upon the dusty ghosts of two brilliant titles. The first was Flicky (from the glory days of SEGA) and the second was Crash Bandicoot 3: Warped. Being the age that I am, Flicky is a good example of the starting point of games for me. It didn't take days to complete a game and there was no such thing as a save file. You might get a game with passwords now and again but the majority of games could be passed around and shared, despite being 1 player games. You could have a five minute go on a game and then go about your day- something that seems ridiculous when you think about how ridiculously short an hour on Skyrim feels. Games were pixellated, 2D, simple, colourful and -above all- addictive.


With that as a backdrop, consider the next ten years in the world of games. 1994 gives us the first peek at the very ominous 'Project Reality' and come '97 it reveals itself as the Nintendo 64. With this comes the spread  of the 64BIT cartridge which means that we can play games with 3D characters in a 3D world! We can run around in circles and rotate a camera angle 360 degrees. This was a big jump and considering the fact that it coincided with the growth of the Pokemon franchise, Nintendo 64s were very popular with kids like me, hungry to get their mitts on Pokemon Snap and Pokemon Coliseum.We see the introduction of a console so futuristic and advanced that its games do not come on cartridges, but these new fangled 'Compact Discs'... Consoles the world over quake in fear as the most intimidating bit of kit bursts onto the scene and the era of the Playstation begins. During Sony's reign of terror, the SEGA Dreamcast is born and presents a lot of exciting ideas such as the first hint at online gaming. Unfortunately the world was not ready for the Dreamcast and so it didn't sell well and just kind of dissolved into the gaming fade. All in all, my childhood saw the making, breaking and advancement of many different technologies such as the Gameboy, GameGear, SEGA Dreamcast, Playstation 1&2, Nintendo 64 and XBox. What a childhood it was.

























So why all the rambling about the past? I just wanted to give a general feel of just how fast paced the market was in the nineties and early noughties. Naughty Dog released three Crash Bandicoot titles in under four years. Just think about that for a second. Three of the most popular games of the nineties were all developed  insanely quickly and in succession. If a game takes a year to develop now then it's a sure-fire bugfest and general letdown (cough cough- Dragon Age 2.) Skyrim- wonderful and complex as it is- took FIVE years to develop and it's still not flawless. That is the nature of gaming nowadays, true, but what a jump we've seen in the last fifteen years. People didn't wait five years for a game because in the time it took to make it, new technology would make the game obsolete. Imagine if Crash Bandicoot 3: Warped had been held in development until 2004. It might have looked a bit nicer and it would be bug free, but it would be on the shelves next to San Andreas on PS2!


Crash Bandicoot


Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 3: Warped







The evolution of Final Fantasy
I don't want to go on about this for much longer, because I want you to read to the end and participate with your opinions, so I'll wrap it up. The trend, in my opinion, has shifted in the build up to, and since the introduction of the seventh generation consoles (PS3, 360, Wii). In the past there has always been a limit to what you could potentially do when making a game, so progress was usually in the form of pushing the machine to its limits. This could be in terms of versatility such as the varied level designs and play styles in the Crash Bandicoot series. It could be in terms of sheer amount of content and visual quality as shown in the Final Fantasy series. The point I'm making is that the emphasis was always on getting the most out of the machine and then making a better machine to keep up with your ideas. Now we have a set of machines that are equipped to deal with more than ever before and the fact that the seventh generation isn't going anywhere fast means that developers don't have to worry about being left behind. Rather than having a framework of levels and worlds and loading screens in which you have to contain your ideas, developers can now attempt to do away with limitations and divides between what you can see and do. There doesn't have to be a distinction between the playable area and the background any more, because as we see in Skyrim, it is possible now to make the 'background' playable if you walk far enough.

In an attempt to wrap this up again, I would just like to point out that this is not an essay and is incomplete without the ideas of others. I would really like for people that read this to post a response with their opinions because that makes it so much more fun for me! Please contradict me, challenge me or improve on what I've said. I need a third party to bounce ideas off, because my ideas aren't as inspired as they once were when I had people to discuss them with- I'm looking at you Jyggalag.

DannyDarko x


2 comments:

  1. Well this is a very cutting-edge post Mr Darko. I see the introduction of the compact disc as being like the discovery of fire in the gaming world. Games almost instantly seemed to jump from little one-or-two-hour sessions of 8bit fun into days, sometimes weeks of fun frustration. I think that's when some developers realised that there was a chance for good story telling in games because now they could hold so much more! I think it's hard to tell what has influenced the technology of gaming today. We're starting to see technology in the real world that has been inspired by the sorts of things you see in video games and in sci-fi flicks. A mate at work has just recently bought a pair of very expensive glasses for his tv. In the lenses it shows a 72inch hd resolution screen, even in 3d where applicable. His tv doesn't even need to be turned on, so long as his glasses are connected! So he could lay down flat in bed with the glasses on and play his xbox. Remember those glasses we saw in Heavy Rain? I'm betting it won't be long until we see something like that in the real world.

    It does seem like the current generation of consoles has being the longest and the next generation still seems like a long ways off. But it's getting to the point where most things seem to be on par with one another and so there isn't an immediate rush. Way back yonder when you chose console gaming over pc gaming you were sacrificing significantly improved graphics and what not for a game you didn't have to install and which didn't have lots of long loading screens. But now console gaming is trailing just an inch behind pc gaming in terms of it's graphical quality but we're getting the problems of pc gaming too. More bugs in game a'la New Vegas and Skyrim, long and multiple installations a'la Metal Gear Solid 4 and hacks a'la... well you're aware :P

    ReplyDelete
  2. Hey Dan,

    Just thought I'd mention that I got a 3DS about a month ago and haven't touched my Xbox since.
    However my brother keeps saying I should have got a PS vita, but I enjoy the gameplay a lot more from Nintendo games! The mario 3D land game is amazing! But you don't end up wasting your entire day on it like games such as Skyrim which to be honest, is a bit of a perk in my eyes.
    By this I mean you could do, but as most of the games is set in short levels you don't have to drag it out like in a lot of Xbox or Playstation games.

    The one thing that sticks with me is how Nintendo still manages to grab people's attention even without using the best graphics, or the latest hardware in there consoles and how a lot of there games immerse you with great story lines or addictive gameplay.

    So I guess the main question out of it all is, even though new technology is coming out all the time for consoles, how do you feel this effects the development of games?
    If there is more chance to make a game look pretty, will the focus go on that rather than the gameplay?


    Hope your well anyway, haven't seen you in agers!
    If you make any more posts let me know.

    Thanks,
    Nath.

    ReplyDelete