Pointless? By DannyDarko

Just a little space to put my views out there about games. Sometimes they'll be new, sometimes they'll be old and sometimes they might be about theories and philosophies about gaming in general. Hope you like it.

Enjoy,
DannyDarko x
Showing posts with label psn. Show all posts
Showing posts with label psn. Show all posts

Sunday, January 22, 2012

Final Fantasy VIII (8)

Time for something a little bit older here. Final Fantasy 8 is one of the many installments of Squaresoft's (now Square-Enix) Final Fantasy series. Most of the games are completely separate stories set in different fictional worlds. There are common features in all of the games such as Mogs and Chocobos, but there are also lots of recycled names and non-player characters. Final Fantasy 8 was originally released on PS1 in late 1999. Back then it was on 4 discs, which shows just how big this game was, considering that most games fit on one disc. This was also the case for it's predecessor, FF7 which was released in late '97 on three discs. After the commercial success of FF7, Squaresoft were regarded by many as master storytellers and brilliant game maker, but following FF8's release they became known for smashing the competition to pieces with their stunning cut-scenes. The cut-scenes in this game were so advanced that it is difficult to believe there was room for improvement. The characters looked more real than anything in any game or animated movie and I don't recall any other game of the time coming anywhere near as precise and lifelike as FF8. 

Cutscene
Like any gamer that revisits a treasured nostalgic game, I started FF8 with quite a knot in my stomach. I was wondering if it would be as good as I remembered. Would it be as good-looking? Would it be as encapsulating? Would it feel the same? This time round I have downloaded FF8 from the PlayStation network and played it on my PSP, which removes the element of undivided attention from the proceedings, because I tend to do other things while I am using my PSP. It was probably for the best however, because this game is very time-consuming. Back when I was 10 years old this was a huge plus, because it meant that for the price of one game I could be entertained for months and months. Now that I have other things in my life such as a job and a relationship and family etc., I do have to split my attention between more than just games and food. So, in a roundabout way I'm trying to say that the PSP allowed me to play for an amount of time I could not give to the PS3.
In-game

 The game was just as I remembered: lots of menus, drawing magic from monsters, equipping magic to raise stats, stealing, fighting, finding, reading and exploring. Each of the characters that I found along the course of the story were like old friends I was catching up with, scheduled and familiar because I knew when they all came into the story, of course. The story unfolded as I played and I knew what was going to happen at every turn. I found myself returning to a random corner of a house or stealing from a certain boss because I just knew that that's what I should do. It would seem that all of the habits and tricks I had picked up in the past had stuck with me over the last decade. Playing the game felt very much like de ja vu and I took delight in the fact that I had remembered to play cards with the boy in the blue top and the Trepe Groupie #1 in order to get my Minimog and Quistis cards. This might sound crazy to anyone who hasn't played the game, but if you have then you will know what I'm talking about. If you've played the game again recently then I'd really like to know if the game had the same effect on you. 

Battle
If I was looking at the game as a new release in 2012, then I would have to say that the cut-scenes look good, the in game graphics are grainy and the lack of spoken dialogue means the text boxes are a bit heavy on the eyes. I would probably think that the turn based battles were a bit slow and that the story was good, but the game's difficulty hiked up by the games complicated levelling and junctioning system was too difficult for a newcomer or casual gamer. That said, if you've enjoyed other Final Fantasy games then I would recommend this, as well as the others. If, like me, you haven't played this game for a long time I would say it's definitely worth a trip down memory lane.


DannyDarko x

Saturday, May 7, 2011

Dragon Age: Origins- Giving the word 'breastplate' a new meaning.

Dragon Age: Origins is another of the games that I got for my birthday. If you’ve read a few of the posts on this blog then you’ve probably realised that I don’t exactly jump on the new releases and give them a ‘first look’ or anything like that. Because of the usual factors (money, time and obsession) I don’t get through all the new titles when they are first released. I tend to only buy a brand new game if it’s something I’ve really been looking forward to or if it’s a game with heavy online-based play, because I’m a goon and play in teams on CoD (Go Clan NEIN!!) I’d like to say that’s about as sad as I could go in this post, but I am discussing Dragon Age: Origins so it’s probably only going to get worse from here. If you’re opposed to a bit of nerdiness then I suggest you turn away before it begins. We’re talking elf sex, more dialogue than an ITV costume drama and a lot of large, identical, aubergine shaped breasticles on both young and old women (sadly not on the men.)

Ok… I’ll give you a moment to try and shake off the aubergine comment… let’s go…

I was looking forward to Dragon Age before its release, but the fact that I knew very little about the actual gameplay and story made other titles come first. This can’t have just been me- the game places you in a world where there are strong political views and racial and class divides that you have no idea about until you’re part way into the game. I played as a City Elf which meant that I began my story (or Origin if you will) in an Alienage, which is where all the city elves were. I had an arranged marriage and was due to meet and wed my betrothed on the same day. I know, I know… pretty heavy for an opening.

Every time you engage in conversation with a character, you have a choice of things to say. There is usually a range of choices which take you down different paths. These usually include a diplomatic choice, a heartless choice and a heroic/considerate choice. More options include persuasion, intimidation or lying, but basically you can be mean, funny, nice or boring. For example: “What’s for breakfast today Darko?”

  1. Whatever I give you, you SLAG!
  2. A fine selection of homemade jams and a choice of fresh baked bread.
  3. Because of the war we have to ration the goods. Every person gets a cheese string each and a can of Relentless.
  4. (Persuade) How about you share your breakfast with me?
  5. (Intimidate) How about you share your breakfast with me or I’ll stand on your face?
  6. (Persuade) (Lie) The cupboards are bare.

How you respond will affect the outcome of the conversation and will also affect how your teammates relate to you. For example when I decided to help some starving people get a good deal on their car ins… I mean food… one of the women in my party liked me -5!! What a cow… Don’t worry though readers, she got what was coming to her: I seduced her, dumped her and killed her mum… take that Morrigan you heartless tart!

Don't get excited, everyone's rudey bits are covered.

These relationships do make a difference to the game and the fact that you actually have choices with real consequences is very refreshing. I may have talked a bit before about empty, meaningless choices in games, but if I haven’t then rest assured, me no likey. If you choose to kill rather than befriend certain people then you will have a smaller team when facing the final battle or if you make certain controversial choices your teammates may leave your party forever or attack you. Maintaining a positive relationship with your team also opens up minor perks such as higher strength or hit points, which is always nice. All in all, very choicey, but no real impending doom for a newbie (Unless you’re Jyggalag and will absolutely die if you don’t get it 100% perfect on your first playthrough). There are also other perks to maintaining a positive relationship with certain members of your party- you can do them. I can assure you right now that there is nothing to get overly excited about. You get someone to like you a bit and depending on how much of a hussy they are you will either get to bed them or enter a relationship with them (and eventually bed them.)


Combat is quite repetitive and consists of pressing X, followed by a variety of R1+square, triangle or circle. There is a radial menu where you can choose from all of your skills, but generally you pick your best skills and assign them for easy access. The combat’s saving grace is the levelling up system. You can choose your type of weapon or magic, equipment, skills and attributes which means you can play through as the same class and race, but still have quite a different experience, if that’s your kind of thing…


This is about as blatantly obvious the titillation gets...
Too bad for the pre-pubescant pervs- its an 18+ game

On to the main event. The main thing to harp on about here is the huge… HUGE story to be found in Dragon Age: Origins. There are very few cutscenes, so most of the story is delivered through conversations which means many more of those lovely choices and consequences. This is either what makes the game so amazing that you can’t stop your lower lip hitting the floor or what makes the game so boring you want to pull off your that same lip just so you have something to throw at the screen. Fortunately for me I loved the conversations and the revelations that came with them, but over time I became very aware that I was basically spending 75% of my time on the game getting talked at by a huge fleshy pair of aubergines badly hidden under useless skimpy “armour”.  


I find it hard to do this game justice, because of just how unusual it is. If you’re an RPG-hater then you should probably stay away (unless you really really like boobs), but other than that I think this game has to be played to appreciate. It doesn’t really match any description I can give it so I’ll just say that it has a little bit of everything. It’s definitely worth a go and even if you don’t love it, you’ll at least find it interesting for a while.


DannyDarko