Pointless? By DannyDarko

Just a little space to put my views out there about games. Sometimes they'll be new, sometimes they'll be old and sometimes they might be about theories and philosophies about gaming in general. Hope you like it.

Enjoy,
DannyDarko x
Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Tuesday, January 17, 2012

Call of Duty: Modern Warfare 3

Here we go: MW3 post- Mark II

So I had already written the most beautifully crafted, hilarious, accurate and encapsulating piece on this game, but it somehow got deleted. This means that in true Tenacious D style, I give you the tribute to the greatest post in the world. (Just going to write another piece really..)

He's back and you actually control him this time
In the unlikely event that you are new to the Call of Duty series, then let me give a brief but accurate synopsis of any and all of the games in the series. Call of Duty: *insert number/subtitle here* is a fast-paced, first person shooter that sees military hard men parading round the globe shooting up anyone that looks even remotely eastern. The general gist for the Modern Warfare titles has been that a crazy, sadistic Russian terrorist by the name of Makarov has been traipsing around Europe killing folk with various technologies. Makarov wants to see Russia at war with America and has a pretty good go at making this happen. Modern Warfare 3 runs with this storyline and the whole game is centred around finding Makarov and his lackeys. I may as well not bother with any of this storyline lark, because it is all a ruse. The story is a very minor feature in this game, just like it was in the others. When I'm sneaking through the dusty streets of some African village watching civilians being executed as I stare helplessly, knowing that if I break cover I will be killed, my focus is entirely on the problems at hand. However, when I have finished sneaking through the streets, infiltrating a stronghold and killing the leader of this murderous bunch, the level ends and a loading screen comes up. At this point in time I have a moment to reflect and I wonder to myself... What the bloody hell did that have to do with anything? Oh it was the CoD version of chasing up a bit of intel. Right...

Minor rant aside, I don't mind that the story is so threadbare because quite honestly they could scrap the campaign altogether for all I care and give me twice as many Special Ops. This game mode is the best thing to happen to the series in my opinion because it does away with the silly problem that is plotline and allows CoD to do what it does best: brilliant set pieces that involve stealth, tactics, brute force, vehicles, allies, gadgets and any mix of the lot. The Special Ops mode allows you to feel like a proper military badass and the only bad thing about them in my opinion is that there aren't more of them. And yes, I do think Special Ops is better than zombies- 100% better.

 The graphics haven't seen much of an improvement since Modern Warfare 2, in fact I was shocked at how similar it looked on first sight. I do like the look of the rain dripping from things in the campaign and I'm going to try and figure out how to get a clip of that up just in case anyone else is as painfully sad as me. Not much else to say about looks really, because sadly not much has changed... big downer. On the plus side, however, the guns feel right again and when you look down the sights of an AS50 and pull the trigger you can feel the power. Recoil, bullet damage and knife lunging is all back to normal so for me the gameplay is spot on. One big problem for me is that Sledgehammer have turned the grenade launcher setting from terminate to tickle, which must be a knee-jerk reaction to Blandy's videos.

Multiplayer is obviously a big selling point for this game and I don't think there's anything wrong with that. I know that a lot of people seem to have a problem with multiplayer sacrificing single player content (See fullyramblomatic.com) I'm going to leave multiplayer out of it for today, but I will come back to it. I like it, but I'll save it for another time.

The bottom line is that the game has it's flaws. If you want a deep, rich story with complex characters and intricate interlinked plot points then you should be looking at my Heavy Rain post, because you aren't going to find all that in MW3. The gameplay more than makes up for the lack of story, because it constantly entertains. It gives you set piece after brilliant set piece and never really gives you a minute to take a breath. The easiest thing to say is that if you liked MW2 you'll like this, because unfortunately it's very similar. The good thing about that is that MW2 was the best in the series and this one has survival mode too!

DannyDarko x


Monday, January 9, 2012

The Elder Scrolls V: Skyrim

So it's finally here after a huge five year wait. If you care about this series you probably already bought this game with the intention of making the character you've been thinking of for years. But wait... You only choose your race and what you look like. No more major and minor skills, no more star sign, no more setup. You pick who you are and you begin. What you are isn't decided by your 'class' but by how you play. Cool right?

This decision from the developers is very interesting and highly discussed, but the question is does it work, is it an improvement? Long story short: yes. You stumble out of the first town armeed with a bow, a sword, a shield, some spells and two hands. You can put a sword in one hand and a shield in the other. You can use a bow and arrows, taking up both hands. I put a sword in one hand and alternated between a healing spell and a fire spell in the other using the 'favourites' menu. So really, by removing a bunch of choices from the game and throwing you in the deep end, Bethesda have actually given us the chance to choose every time we play. I could be a greatsword-wielding tank on Tuesday and an armourless spellslinger on Wednesday with only a Mr.Ben-esque change in between.

Skills level up by simply using them which has been the case in the previous installments, Morrowind and Oblivion. You can raise skills using trainers and books, but the big change here is that all skills give experience towards your character's level advancement. Major skills, although technically being done away with are still cleverly incorporated because the higher a skill gets, the more experience you gain for raising it. I know I'm banging I a bit about the boring side of things, but that's what's brilliant about it; the boring task of planning your path by scrolling through menus has now become a sort of try before you buy. Are two-handed swords any good? In Oblivion I could have created a character, gone through the lengthy tutorial opening, made it a major skill had a little play. I could always make a new character if I didn't like it. Takes half an hour, an hour maximum. In Skyrim it's a simple case of relieving my latest victim of their huge sword and swinging it at their friend's head and neck. If I don't like it then I pick up the friend's staff and have a go with that. That's two little experiments in the space of a few minutes and becuase I'm not tied down to any particular skill set I could easily take a shine to a weapon or spell set and run with it for the rest of the game.

Ok, so I like the skill shakeup. That's clear, but that's just the beginning. The graphics in this game are very good. I do have to admit that the jump hasn't been the same as the mind-blowing change from Morrowind to Oblivion, but that's a cross platform jump, so tough competition. The little details are what count here. The fact that you can literally see for miles without fear of a broken or blurred image. The only thing that will affect the scenery off in the distance is the mist and cloud that rolls across the landscape, another nice touch. I think I read somewhere that if you can see a point, you can get there. I tried this out a little bit and ended up winding my way up a huge mountain, thus proving that the comment was quite right. Another nice touch is that you can still see the lanscape from within the walls of cities if you get high up, very immersive. There is one slight niggle in the 'see it, touch it' idea... the edge of the map. You can walk to the edge of the map to be greeted by a text prompt telling you 'You cannot go that way.' Slight hiccup in the immersion there, but to be fair to get to the edge of the map I did have to shuffle awkwardly up the side of a near vertical mountain side where no person has any business going... but still.

The combination of great graphics, great sound and improved voice acting means that the interactions that your character has with the physical world have seen a massive improvment from the previous installments. You will see doors actually open now, NPCs turn their heads to speak to you and actually mention their discomfort when you crouch down behind them in the hope of lightening their pockets. These little touches mean that you no longer get a mercant sucking your soul into his eyes or a beggar with a dual-personality disorder asking you for a coin one minute in a wobbly, wheezing voice and recommending his favourite vintage like a Cambridge elocution tutor the next. What you get is a huge, beautiful, complex world that damn near draws you in everytime you play it.

Act natural... They kind of do this time.
The absolute highlight for me about this game is one that will make many people question my ability to write these posts and have any stable opinion on games. But here it is anway: When I conjure my Dremora Lords and they kill an enemy on a ledge or rock face, if the next enemy is a small height below them, they just hop off the edge rather than walking along the designated path or simply skipping a few frames to get there. This means that when I've got one bandit backed against a wall, slashing at him with my bound sword and one Dremora Lord has another, I don't have to worry about the second Dremora taking a detour halfway round Skyrim. He hops off his ledge and advances on the next enemy, showing the urgency and pace of a real battle. Really? That's the best thing about this game? To quote Sawyer (From Lost, not Mark Twain's) 'It's all in the details, Freckles.' (Disregard the last bit... unless you have freckles.)

The gameplay is much the same as always, except that you can switch between weapons and spells more easily. You can swing a sword and cast some spells at the same time and you can cast more than one spell at once. Enchanting is back and there is a new Smithing skill which allows you to make and improve your own armour and weapons. You can sprint, sneak and jump your way around Skyrim, but Acrobatics is out so leaping tall buildings in a single bound is no longer possible, so put down the cape. Quests are completed, rewards are given, caves and ruins are explored. Life in The Elder Scrolls games goes on as normal and that's what I love so much about this series. The lore is still the same, the concept hasn't changed because it doesn't need to. Bethesda have taken a brilliant idea and painstakingly improved it over a massive period of time, paying attention to all the things that reviewers and fans have had to say. I know that this post is disgustingly positive, but there aren't many bad things for me to say about Skyrim.

Well, there are four:
1. The grind of raising Alchemy.
2. Overpowered bosses spanking me without warning.
3. Vampirism.
4. Deer stuck in a rock.

Discuss.

By DannyDarko x