Pointless? By DannyDarko

Just a little space to put my views out there about games. Sometimes they'll be new, sometimes they'll be old and sometimes they might be about theories and philosophies about gaming in general. Hope you like it.

Enjoy,
DannyDarko x
Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, January 17, 2012

Call of Duty: Modern Warfare 3

Here we go: MW3 post- Mark II

So I had already written the most beautifully crafted, hilarious, accurate and encapsulating piece on this game, but it somehow got deleted. This means that in true Tenacious D style, I give you the tribute to the greatest post in the world. (Just going to write another piece really..)

He's back and you actually control him this time
In the unlikely event that you are new to the Call of Duty series, then let me give a brief but accurate synopsis of any and all of the games in the series. Call of Duty: *insert number/subtitle here* is a fast-paced, first person shooter that sees military hard men parading round the globe shooting up anyone that looks even remotely eastern. The general gist for the Modern Warfare titles has been that a crazy, sadistic Russian terrorist by the name of Makarov has been traipsing around Europe killing folk with various technologies. Makarov wants to see Russia at war with America and has a pretty good go at making this happen. Modern Warfare 3 runs with this storyline and the whole game is centred around finding Makarov and his lackeys. I may as well not bother with any of this storyline lark, because it is all a ruse. The story is a very minor feature in this game, just like it was in the others. When I'm sneaking through the dusty streets of some African village watching civilians being executed as I stare helplessly, knowing that if I break cover I will be killed, my focus is entirely on the problems at hand. However, when I have finished sneaking through the streets, infiltrating a stronghold and killing the leader of this murderous bunch, the level ends and a loading screen comes up. At this point in time I have a moment to reflect and I wonder to myself... What the bloody hell did that have to do with anything? Oh it was the CoD version of chasing up a bit of intel. Right...

Minor rant aside, I don't mind that the story is so threadbare because quite honestly they could scrap the campaign altogether for all I care and give me twice as many Special Ops. This game mode is the best thing to happen to the series in my opinion because it does away with the silly problem that is plotline and allows CoD to do what it does best: brilliant set pieces that involve stealth, tactics, brute force, vehicles, allies, gadgets and any mix of the lot. The Special Ops mode allows you to feel like a proper military badass and the only bad thing about them in my opinion is that there aren't more of them. And yes, I do think Special Ops is better than zombies- 100% better.

 The graphics haven't seen much of an improvement since Modern Warfare 2, in fact I was shocked at how similar it looked on first sight. I do like the look of the rain dripping from things in the campaign and I'm going to try and figure out how to get a clip of that up just in case anyone else is as painfully sad as me. Not much else to say about looks really, because sadly not much has changed... big downer. On the plus side, however, the guns feel right again and when you look down the sights of an AS50 and pull the trigger you can feel the power. Recoil, bullet damage and knife lunging is all back to normal so for me the gameplay is spot on. One big problem for me is that Sledgehammer have turned the grenade launcher setting from terminate to tickle, which must be a knee-jerk reaction to Blandy's videos.

Multiplayer is obviously a big selling point for this game and I don't think there's anything wrong with that. I know that a lot of people seem to have a problem with multiplayer sacrificing single player content (See fullyramblomatic.com) I'm going to leave multiplayer out of it for today, but I will come back to it. I like it, but I'll save it for another time.

The bottom line is that the game has it's flaws. If you want a deep, rich story with complex characters and intricate interlinked plot points then you should be looking at my Heavy Rain post, because you aren't going to find all that in MW3. The gameplay more than makes up for the lack of story, because it constantly entertains. It gives you set piece after brilliant set piece and never really gives you a minute to take a breath. The easiest thing to say is that if you liked MW2 you'll like this, because unfortunately it's very similar. The good thing about that is that MW2 was the best in the series and this one has survival mode too!

DannyDarko x


Sunday, January 8, 2012

Just a quick one to say that my laptop has been dead for a good six months now, but I'm reviving the blog. MW3 and Skyrim will be first in the firing line.

DannyDarko x

Thursday, March 24, 2011

Final Fantasy XIII





I heard a lot about this game before I played it. I saw very good previews and lots of material promoting its release, but I didn't buy it when it was first released. I always planned to and I was embarrassingly quoted in the Official Playstation Magazine (OPM) declaring my excitement on Facebook... I can't remember the exact phrasing but it included a reference to me wetting myself. Anyway, I didn't buy it, because I was busy and penniless and there were other games etc. This turned out to be a good thing. I heard so many negative comments about the game that I was quickly beginning to lose interest in the game. I knew that I would get around to it eventually, but the horrible things people had told me about it gave me no reason whatsoever to rush.


I had heard that the story was ridiculous and unengaging, the characters were stupid and weird (look at what you're buying people, its Square Enix!), the battle system was a step in the wrong direction and most frequently I was told that the game was linear. Obviously all of these points escaped the mind of the OPM reviewer, but how was I to know who to listen to? Usually I find that the reviews I read are accurate, but the previews are extremely unreliable. I don't think that previews are deliberately misleading, but more naively hopeful in regards to a game's potential. One game springs to mind... AVATAR!!! Amazing ideas, amazing previews, amazing story to work from and what did we end up with?! It was like going downstairs on Christmas day, pulling the ribbon from a gigantic, shiny, colourful gift box, opening the box and.... seeing another box, slightly less pristine, more weathered. Inside this one there's another shabby box... Several smaller, dirtier boxes later you end up with a tiny greasy matchbox in your hand.. you clutch it, knowing that this is the last box and your long awaited gift will finally be revealed. You slide back the outer sleeve of the box to reveal.... a little crusty gerbil turd. Introducing Avatar the Game.

Ok. Back to Final Fantasy XIII. The dilemma I had (very lengthily dramatized above) was that the previews had been very flashy and exciting, which is what geared me up for the release. This was all fine, but as soon as I heard negative things about the game from others, I was immediately doubtful. The ugly, dysfunctional, mentally ill ghost of Avatar hung over me as a reminder that I'd been betrayed once before. Long story short, I never got around to buying the game, but someone else did that for me. Thank you Emily. A good 50+ hours of gameplay later, here I am with my verdict.

'Misfits' is putting it gently

It's true, it's true, the first 6-8 hours of the game are prescriptive and you can't choose your team or your direction. This is obviously what caused people to brand the game as linear. It is. If the last Square Enix (previously Squaresoft) game you played was Final Fantasy VII then you won't find a similar open ended, world map experience. You might get a bit of de ja vu including a blonde soldier, a black gunman and a train, but you won't get a world map. The story line is much the same as always, a group of misfits brought together by fate and forced to go on a journey to save the world. However, the fact that 99% of the dialogue in this game is actually dialogue and not a blue text box means that it is possible to follow the cutscenes and conversations without needing laser eye surgery afterwards. The story is confusing and the twists and turns don't always make much sense, but to me that felt like part of the game- your characters had no idea why they were fighting, but they just went with what felt right. When new information was revealed, a new course of action began, which made the sidebars in the story crucial to the main plot. All in all, the story is enough, I think, to get you through to the end.

Next on the agenda is the way this game looks. This part is going to be very short, because frankly, it is immense. The cutscenes are beautiful and dynamic, the locations are varied and colourful, the characters have finally been successfully lip-synced to English dialogue and the monsters and enemies are visible before you enter battle, looking just as exceptional before as they do during battle. I cannot complain about the visuals in this game. Along with the soundtrack, sound effects and dialogue, the flawlessness of the graphics makes this game unbelievably immersive and actually breathtaking. (I know how cliched that sounds, but play the game, go to Pulse and stand on the edge of a cliff- you will be back here commenting on how much you agree.)


Pulse- This doesn't even do it justice


The gameplay, in terms of battles and clearing different areas can be repetetive, but by the time you've spent an hour or so playing, you'll know how you feel about that. I think that because of the new battle system and the ranking system based on time, the pressure to kill quickly and efficiently means you are always thinking and engaged, rather than leaning a lamp on the X button while you make a cup of tea. The linear nature of the game, while being a shock to the system, does fit perfectly with how the story unfolds. Your character has no idea how long they have left before they fail their quest, so it always feels like a race against time. This understandably means that pratting around with sidequests is not high up in the priority list. The treasure hunting and sidequests do open up after the main portion of the game is finished, so any die hard Final Fantasy perfectionists can still master everything (and will have to if they want all the trophies/achievements.)


I feel as though I've been a bit defensive in this post. I love this game and I would recommend that any Final Fantasy fan or avid gamer at least give it a try. I heard many negative opinions about various aspects of the game, but none of them stuck with me after playing it. The most detestable opinion I encountered was that the Leona Lewis song 'My Hands' didn't fit with the feel of the game and its conclusion. I denounce this opinion to the ends of the earth and hold you nay sayers in utter comtempt... you know who you are! I love almost everything about it and my only regret is that I don't have enough time to finish all of the side quests. There is one feature that irritated me beyond belief however... the death of the player character means Game Over, even if the others survive. Oh and another rubbish feature of the game... Sazh.


DannyDarko

Also if you want to check out some of the negative points I talked about... watch the review by Zero Punctuation: http://www.escapistmagazine.com/videos/view/zero-punctuation/1569-Final-Fantasy-XIII